AI Insights · Timothy · April 2022
Top 5 City Building Games Performance in Portugal, Q1 2022
Discover the performance trends of the top 5 city building games in Portugal for the first quarter of 2022, based on data from Sensor Tower.
In the first quarter of 2022, several popular city building games saw varied performance trends in Portugal. Below, we take a detailed look at the weekly downloads, revenue, and active users for the top 5 games in this category, based on data from Sensor Tower.
State Connect: Traffic Control by AI Games FZ experienced a fluctuating performance in terms of weekly downloads and revenue. Weekly downloads started at around 6.4K and gradually decreased to just over 1.1K by the end of March. Revenue showed a peak of $187 in late January, followed by a general decline with minor fluctuations, ending at $18 in the last week of March. Active users also saw a downward trend, from 10.1K at the start to 2.8K by the end of the quarter.
Merge County® from Microfun Limited saw significant growth in weekly revenue, which started at $449 and peaked at $2.1K by the end of March. Weekly downloads also surged, particularly from late February, reaching around 3.7K and maintaining that level. Active users mirrored this trend, starting at around 1.3K and rising to 6.2K by the end of the quarter.
SimCity BuildIt, published by Electronic Arts, maintained a relatively stable performance. Weekly revenue fluctuated slightly, peaking at $1.3K in late January and ending at $816. Downloads saw a peak of 1.5K in early March, while weekly active users ranged between 12.7K and 15.4K, showing a slight decline towards the end of the quarter.
Global City: Building Games by MY.GAMES B.V. experienced moderate performance trends. Weekly revenue remained relatively stable, with minor fluctuations, peaking at $641 in late March. Downloads showed a peak in late February at 1.4K, while active users peaked similarly at 2.2K, then saw a slight decline towards the end of the quarter.
Craftheim - 3D Idle Lumberjack from AI Games FZ had a less stable performance compared to the other games. Weekly downloads started at 2.3K in early January but dropped significantly to just 143 by the end of March. Active users followed a similar pattern, peaking at 4.8K in early January and declining to 663 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.